Thomas Whitehead - With Star Fox apparently progressing well, 2015 could be thrilling
During E3 this year Eiji Aonuma introduced The Legend of Zelda on Wii U, the long awaited main-series entry on Nintendo's latest home console. We were shown an art style that shared some similarities with Skyward Sword, but with a slightly more nuanced, cel-shaded and detailed approach to the living painting feel that seems to be evolving as the franchise's calling card on home console. Despite the fact that all we saw was a landscape that rapidly evolved into a short action scene — apparently running off the game's engine and not CG — that was over as quickly as it begun, that segment of the company's Digital Event was quickly declared by many as the highlight of the show.
During E3 this year Eiji Aonuma introduced The Legend of Zelda on Wii U, the long awaited main-series entry on Nintendo's latest home console. We were shown an art style that shared some similarities with Skyward Sword, but with a slightly more nuanced, cel-shaded and detailed approach to the living painting feel that seems to be evolving as the franchise's calling card on home console. Despite the fact that all we saw was a landscape that rapidly evolved into a short action scene — apparently running off the game's engine and not CG — that was over as quickly as it begun, that segment of the company's Digital Event was quickly declared by many as the highlight of the show.

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