CD Projekt Board Member Explained Decision to Move Up The Witcher 3
D Projekt recently did something what no game developer dares to do.
They moved their latest game up three months to release in May instead
of February. That is something we have not seen for a long time, because
nowadays publishers rather release the game full of bugs than to
postpone it to make sure they deliver a awesome experience.
Now CD Projekt Red board member, Adam Kicinski explained the decision to Polish financial journalists. “Gamers took our decision very well,” Kicinski said, as reported by Eurogamer. “The market is afraid of badly polished games on next-gen platforms.”
With the latest games all having major isseus and are in need of
major patches CDPR stated that they wanted to make sure they don’t make
the same mistake.
“We don’t want to release the game with bugs that undermine the gameplay”
“There’s a lot of small errors though, because the game is huge,”
Kicinski explained. “It’s the only reason behind the delay. We didn’t
assume it will be this big. Only after putting all the pieces together
it turned out it’s bigger than the two first put together.”
“Let me remind you: it’s open and not linear,” he added. “We are just
learning how to play it and we have to catch the little pieces. We know
what to do, we just have to do it. We don’t want to release the game
with bugs that undermine the gameplay.”
It is a good thing that publishers now want to avoid the
problems we have experienced the last couple of releases. Let’s hope
more publishers follow their footstep
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