The year was 1996 and everything was
pure. Arcades were booming, the N64 had just been released, the first
successful disc-based systems had emerged, and the world was a simple
place. Then came along a phenomena. A collector’s dream. Something with
no real value that escalated in price over night: Beanie Babies.
Produced by Ty, Beanie Babies were basically small stuffed animals that
were filled with beads instead of stuffing. For some reason, a
marketplace emerged from these toys, which had actually been around
since 1993. People would literally line up around stores, hawking
retailers for their latest shipment in hopes of getting a “rare” Beanie
that was worth hundreds, sometimes thousands, of dollars.

Smelly hippie bear!
Does any of this sound familiar? If you
have been following the amiibo craze lately, then yes, it does. A
defective Peach selling for 25 grand? Newly released amiibo figures,
such as Diddy Kong and Little Mac, selling for 6 times the amount of the
initial price just days after launch? “Discontinued” amiibo such as
Marth and Wii-Fit Trainer selling for over $100? The amiibo economy has
grown into a Beanie Babies-like state over night. So how did this
happen?
The first thing is more than likely a
“supply and demand” issue. See, Nintendo decided to make an amiibo for
every Smash Bros. character, so clearly some would be in a higher demand
than others. Who is a more marketable figure: Mario or Wii-Fit Trainer?
Would you rather have a Link figure or a character-less “Villager”
amiibo? Of course most consumers will pick the more notable Nintendo
franchise characters, so Nintendo probably didn’t plan to make many of
these less popular figures. What Nintendo didn’t bank on was the
collect-ability of not just the main characters, but the lesser known
ones as well. “Gotta Catch ‘Em All” extends way past Pokemon for
Nintendo, and obviously there is a small contingent of people who want
ALL of the amiibo characters.
That leads us to the main point: the
economy of amiibo. Much like Beanie Babies, the amiibo line has created
a marketplace based on an undetermined value that is becoming more and
more clear with each passing day. How does the economy work? Simple.
It’s consumer-driven prices. If someone is willing to pay $100 for a
Marth figure, then why wouldn’t all sellers strive for that price?
With defective amiibo selling for thousands, people will increasingly
look out for these in order to make the most money. It’s a basic
business principle. If someone is willing to pay a premium price for an
item that is supposed to be a common thing, why would you not try to
maximize your profits?
So how long will the amiibo craze last?
It can go one of two ways. Nintendo can take the Ty approach: allow the
market to determine itself. Ty was on top of the toy market for many
years and had highly collectible figures, but when the Beanie Babies
crash happened, it happened hard. Now people have hundreds of these mini
bean bags stored away in a closet, because Ty never really gave an
incentive for the market to continue, and people got tired of Beanie
Babies as a whole.
The second option would rely on
Nintendo: ramp up production. I don’t think anyone expected amiibo to
take off like they did in terms of popularity, so in order to kill the
economy, Nintendo could simply increase production of the less common
characters to combat the high prices and scalping of their figure line.
With an over-saturation, the economy would die, and amiibo would
serve their initial purpose of being collectible figures to use with
your Wii U and New 3DS games.


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