It’s hard to forget the impact Battlefield 1942
had on FPS war games with the inclusion of vehicles. These weren’t mere
scripted in-game moments; players were actually able to use them as
they pleased.
First there were simple versions of WWII tanks, jeeps, planes, ships and submarines. Nonetheless, the Battlefield
series was already showing a bit of its own future with its Secret
Weapons of the WWII expansion pack and its stealth planes.. After that, Battlefield fans got a wide variety of options, from helicopters and small boats to the huge mechs in Battlefield 2142.
Once immersed in a fully-deployed war
situation, there’s no turning back, and vehicles are a huge part of it.
They are game changing features which not only add a lot of depth to the
series gameplay, but also make it all seem a lot more real.
Most Battlefield Maps Are Huge

The Battlefield series has never
had any shyness when it comes to level creation. From deserts and
forests to cities and islands, most maps are huge, making the use of
transportation and maps crucial. Most of the series’ maps have
spectacular written all over them and remind players that wars were
about winning terrain other than just killing a whole bunch of enemy
soldiers.
Nonetheless, Battlefield never
forgot about close combat, and has always included smaller maps focused
on infantry for those missing narrow corridors and grotesque camper
tactics. The Battlefield series has maps for every player tastes.
Additionally, this characteristic also
encourages the use of strategy and teamwork in order to cover all the
terrain and win the round.
Classes Really Matter

Even though most war-based shooters have different classes, Battlefield has
always made these choices crucial for a team’s success. It’s not just
about changing weapon sets; every specific class has always had one or
more special functions.
In this way, engineers are a lot more
than just anti-vehicle soldiers; they also repair vehicles and
stationary weapons while protecting zones with mines. In a similar
fashion, recon classes have always been a lot more than just snipers.
They can set respawn points and set targets for artillery, vehicles, and
engineers. Similar tasks can be listed for the other classes.
As the series evolved, classes became a
lot more complex with new gadgets and deeper gameplay options. The
addition of a commander class (of sorts) also made the gameplay
experience a lot deeper and more team oriented.
There Are Hundreds of Weapons and Accessories

Battlefield has always had a
huge amount of weapons depending on the nationality of a faction, the
class a player chose, and what weapons he/she unlocked. What really
matters is that such a wide array of options is a key feature to make
players feel comfortable and develop a play style of their own.
A good example can be found in the most developed title of the series, Battlefield 4.
Players can choose from over 100 different weapons. Moreover, a
functional weapon stats system (taking into account range, damage, rate
of fire, etc.) complemented by a huge amount of accessories really
allows for different play styles under different circumstances or squad
lineouts.
The weapon choices are complemented by
stationary weapons and special guns which sometimes can be found on
specific spots. This usually offers an especially powerful resource.
This was a strategic possibility even in Battlefield 1942, in which loadout options were based on classes and team nationalities alone.
Some Battlefield Game Modes Are Amazing

Yet another thing the Battlefield
games have offered to its fans is a huge amount of game modes. Besides
the more common ones, such as capture the flag and deathmatch
variations, the Battlefield series has always innovated concerning how
players had to face the game’s objectives.
First of all, there’s the Conquest mode,
which is based on territorial conquest and team points. It uses
full-sized maps and all the vehicles available in order to represent a
very complete war experience. Additionally, the Battlefield series came up with lots of other objective-based modes such as Titan, Rush, Obliteration, Chain Link, Carrier Assault, etc.
The greatest example will always be the Titan mode found in Battlefield 2142.
There’ll never be a more exciting thing than lowering a mother-ship’s
defenses in order to board it and blow it up. Star Wars all over the
place.
Some Battlefield Game Modes Are Amazing

Yet another thing the Battlefield
games have offered to its fans is a huge amount of game modes. Besides
the more common ones, such as capture the flag and deathmatch
variations, the Battlefield series has always innovated concerning how
players had to face the game’s objectives.
First of all, there’s the Conquest mode,
which is based on territorial conquest and team points. It uses
full-sized maps and all the vehicles available in order to represent a
very complete war experience. Additionally, the Battlefield series came up with lots of other objective-based modes such as Titan, Rush, Obliteration, Chain Link, Carrier Assault, etc.
The greatest example will always be the Titan mode found in Battlefield 2142.
There’ll never be a more exciting thing than lowering a mother-ship’s
defenses in order to board it and blow it up. Star Wars all over the
place.
Battlefield Gameplay Is Incredibly Versatile

Even though things in Battlefield
games seem to have specific uses, the series has always allowed for
inventive tactics and non-orthodox capabilities. Either if these
non-obvious options were planned by the developers or just invented by
leveraging the game’s engine, they make up for a very interesting
feature.
Ever since Battlefield 1942,
there have been innumerable examples. From using planes’ wings to carry
infantry and loading a jeep with explosives to blow an enemy tank, to
using mines to sabotage unused vehicles, a player’s cunning methods were
a great asset for a team.
In this line, Battlefield 4 offers even more amazing options such as the following:
- Mines and c4 packs stick to walls and vehicles, making really annoying traps.
- Planes and helicopters can be destroyed using anti-tank weapons, explosive packs or by shooting the pilot.
- Levolution events and the destruction of buildings can be used to kill enemies and destroy vehicles.

No comments:
Post a Comment